| addBgmResource(size_t setId, const char *resId, const wchar_t *path) | yappy::framework::Application | |
| addFontResource(size_t setId, const char *resId, const wchar_t *fontName, uint32_t startChar, uint32_t endChar, uint32_t w, uint32_t h) | yappy::framework::Application | |
| addSeResource(size_t setId, const char *resId, const wchar_t *path) | yappy::framework::Application | |
| addTextureResource(size_t setId, const char *resId, const wchar_t *path) | yappy::framework::Application | |
| Application(const AppParam &appParam, const graphics::GraphicsParam &graphParam, size_t resSetCount) | yappy::framework::Application | |
| getBgm(size_t setId, const char *resId) const | yappy::framework::Application | |
| getFont(size_t setId, const char *resId) const | yappy::framework::Application | |
| getGraphicsParam(graphics::GraphicsParam *param) | yappy::framework::Application | inline |
| getHWnd() | yappy::framework::Application | inline |
| getSoundEffect(size_t setId, const char *resId) const | yappy::framework::Application | |
| getTexture(size_t setId, const char *resId) const | yappy::framework::Application | |
| graph() | yappy::framework::Application | inline |
| init()=0 | yappy::framework::Application | protectedpure virtual |
| input() | yappy::framework::Application | inline |
| loadResourceSet(size_t setId, std::atomic_bool &cancel) | yappy::framework::Application | |
| noncopyable()=default | yappy::util::noncopyable | private |
| noncopyable(const noncopyable &)=delete | yappy::util::noncopyable | private |
| operator=(const noncopyable &)=delete | yappy::util::noncopyable | private |
| render()=0 | yappy::framework::Application | protectedpure virtual |
| run() | yappy::framework::Application | |
| sealResource(bool seal) | yappy::framework::Application | |
| sound() | yappy::framework::Application | inline |
| unloadResourceSet(size_t setId) | yappy::framework::Application | |
| update()=0 | yappy::framework::Application | protectedpure virtual |
| ~Application() | yappy::framework::Application | virtual |